Art Incubation Program
Fujishima Sacco: Re: Play

Overview
As the final output of her 2025 CCBT artist fellow project Voice Quest: Saved Data in the City, Fujishima Sacco holds the exhibition Re:Play featuring a new game installation. Voice Quest: Saved Data in the City creates a game that challenges how we see the world by making visible the city’s buried voices, and building a space for dialogue with those with whom you have previously never interacted. Through such efforts as the dialogue-based sugoroku game workshops “SAVE 0: Mind Quest” held during the project, Voice Quest: Saved Data in the City has collected the sense of disquiet and murmurs that permeate the daily lives of urbanites. Re:Play is a game installation with an urban setting. Visitors become players whose voices are collected through engaging in dialogue with in-game characters, and which then become part of the game space. Experience the process by which different values intersect and the voices hidden in the city emerge and circulate.
Project “Voice Quest: Saved Data in the City“
This project makes a game that shifts how we view the world by visualizing hidden voices in the city and creating places for dialogue with people we never interacted with before. The avatars that appear in the game are generated from the stories of actual inhabitants of the city. Players come into contact with those inhabitants’ lives and pain, encountering other values and lifeways. That experience is developed into an installation, and records of the dialogue are edited and published. Against a backdrop of generational, gender, national, economic, and ideological divisions, the project searches for ways to open up possibilities for a new commons from the intersection of voices.

CCBT Art Incubation Program
One of CCBT’s core programs, the Art Incubation Program provides opportunities for creative talent to undertake new projects and makes those processes accessible to the public, facilitating forms of artistic expression, exploration, and action that change our city for the better. Selected through an open call, five artist fellows will act as CCBT partners, developing their projects, making the creative process public, exhibiting the results, and holding workshops and talks.
Players

藤嶋咲子
Fujishima Sacco
Artist
Fujishima Sacco works at the intersection of art, games, and social issues, using painting and interactive media to examine our relationship with contemporary society in multifaceted ways. In her major work WRONG HERO, she employs RPG-like structures to challenge stereotypes around gender and social roles, drawing viewers into a critically engaged experience as players. In Virtual Demo, voices are gathered in virtual space and enacted as real-world “events,” unsettling the boundary between virtual and physical realities, and prompting new forms of viewer agency and participation.